Assigned readings
CS 348B - Computer Graphics: Image Synthesis Techniques
Spring Quarter, 1998
Marc Levoy
Last updated:
Friday, 22-May-1998 16:05:32 PDT
Textbooks:
FvDFH Foley, van Dam, Feiner, and Hughes
Computer Graphics: Principles and Practice
second edition, Addison-Wesley
Glass Andrew Glassner,
An Introduction to Ray Tracing
Academic Press
Cohen Michael Cohen and John Wallace
Radiosity and Realistic Image Synthesis
Academic Press
Available in Stanford campus bookstore April 8
readr Course reader
Available in Stanford campus bookstore April 6
Key: (O) optional
(R) read (default)
(DR) definite read
(RV) review of CS 248
Date assigned Book Pages Topics
------------- ----- ----- ------
March 31 Glass pp 1-17 overview of ray tracing (RV)
March 31 Glass pp 33-59 intersections w spheres & polygons (RV)
March 31 Glass ch 6 acceleration techniques (skim, RV)
March 31 FvDFH ch 15.10 another review of ray tracing (RV)
March 31 FvDFH ch 16.12 recursive ray tracing (RV)
April 2 Glass ch 3 ray-surface intersections (skim)
April 2 FvDFH ch 14.10 sampling theory (as deeply as you need)
April 9 Glass pp 17-29 aliasing and supersampling
April 9 Glass, 5.1-5.4 stochastic sampling
April 14 readr, #1, #2 Dippe, Wold, Pepard, stochastic sampling (O, O)
April 14 readr, #3 Lee
April 14 readr, #4, #5 Mitchell '87 (O), Mitchell '96
April 21 readr, #6 Heckbert, texture resampling
April 21 readr, #7 Heckbert, practical texture mapping algorithms
April 21 FvDFH, 815-828 prefiltering
April 23 readr, #8 Catmull and Smith '80, multipass algorithms
April 23 Cohen, ch. 1,2 introduction, rendering concepts
April 28 FvDFH, 16.1 Phong shading (RV)
April 28 FvDFH, 16.7-11 physically based illumination models
April 30 readr, #9 Westin, generating BRDFs through simulation (O)
April 30 readr, #10 Krueger, simulating subsurface scattering (O)
May 5 readr, #12 Ward, measuring BRDFs (O)
May 7 FvDFH, 13.2-3 color
May 12 readr, #12 Woo et al., shadow algorithms (O)
May 12 Glass, 171-181 distribution (ed) ray tracing
May 12 FvDFH, 16.12.4 distribution (ed) ray tracing
May 12 readr, #13 Veach and Guibas, monte carlo rendering (O)
May 14 Cohen, ch. 3 discretizing the radiosity equation
May 19 Cohen, 4.1-4.3 computing form factors
May 19 Cohen, 4.9.3 hemicube algorithm
May 19 Cohen, ch. 5 solution methods
May 19 Cohen, 9.1-9.2 interpolation for display
May 21 readr, #14,#15 volume rendering of solid textures (O)
levoy@cs.stanford.edu
Friday, 22-May-1998 16:05:32 PDT