Michael Madison II.
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Total Project:
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Both Nader and I decided to raytrace caustics through a pool of water.
Although we had originally submitted with optional project additives of
either particle interaction/splash or shading a duck (suggested by Pat). 
We finally decided to tackle the volume rendering of participating medium,
with the vision of a final rendering to include both the caustics on the
floor of our water body as well as our scatter light in the medium.

My Project Responsibilities:
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My responsibilites included but were not limited to the following:

* Writing the PhotonIntegrator (non-volumetric)
* Writing the PhotonVolumeIntegrator

- Modelling a real water simulation with MEL and Maya (see attached difficulty
  section)

Difficulties:
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** Modelling and Exporting **

Originally one of my major resposibilities had been the modelling of the
water surface using Maya; a surface that would guarantee us beautiful caustics.
Additionally, my plan was to model an animal to be placed in the water, as I
was not sure using someone else's model was ok. I had written wonderful .MEL
scripts to simulate a perturbed water surface with turbulence, this made it
only more difficult to export to a .RIB file, which was already a full-time job.
In the end, we made the executive decision 


Nader's Responsibilities:
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